A Cross-platform (PC and mobile) based multiplayer head to head strategy game, developed on Unity3D game engine.
My Responsibilities:
As a Gameplay Programmer, my responsibilities were to develop core gameplay mechanics such as:
Health and damage calculations
Navmesh and AI for enemies
90+ various spell cards functionality
Particle effects for explosions and spells
Server and client hit-points and position sync
Characters animation integration.
Techinical Details:
Game Engine: Unity3D
Programming Language: C#
Google+ and in-app purchase integration
Online matchmaking (AWS)
Progress save and load from server
Online database of cards, spells, units and heroes
Other Project Details:
We worked around 8-9 months on this project, with a team of 6-8 people including programmers, animators and 3D modelers. We decided to shelf this project, as we planned to work on more interesting idea, that is: Area of Darkness: Sentinel. This game has 24 unit characters, 10 heroes with 50+ unlockable items and 90+ consumable spell cards.