Virtual Football - Sportradar


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Project Details


  • Release : 01.01.2024

  • Abstract :
    At Sportradar creating virtual sports products for sport fans and betting. Producing videos out of json data and predefined animation sequences, compiling 100000+ videos in total with different outcomes.

    My Responsibilities:

    Following are the major responsibilities and contribution i made in this project:


  • Engineered modular editor tools in C++ to enhance development efficiency across the entire team using UE.
  • Implemented dynamic transition blends and overlays, including Halftime/Fulltime and Goal overlays.
  • Developed functionality for overtime and penalty shootouts.
  • Designed and integrated editor utility tools to optimize the development workflow.
  • Utilized Sonarqube to effectively mitigate technical debt.
  • Automated sequence generation through console commands using JSON data.
  • Provided guidance and mentorship to junior developers and tech artists.
  • Implemented new features such as Offsides and Yellow card.
  • Deployed video ad integration within the stadium environment along with replays integration.

  • Techinical Details:

  • Game Engine: Unreal Engine 5
  • Rendered 100,000+ videos.
  • C++.

  • Other Project Details:

    Created a virtual football product with 100,000+ videos. We have set up different customization data for each league/cup team etc, and ~1250 sequences and json data for each sequence. We create a video based on the selected team and customization json match data. Usually it's a 90 sec video including different types of cuts. We iterate over json data and populate each cut and stitch it together in one sequence as shots in order to create a complete video.