VR

VR Industrial Training

Role Unreal Engine ProgrammerCompany realworld one GmbHEngine Unreal Engine 4
Unreal Engine 4C++BlueprintsMultiplayerVR
Overview

What it is

Multiplayer VR training software built for life-sciences, pharmaceutical and process industries, letting up to 20 trainees join a shared session with roughly 120 interactable training items and a trainer-led mirroring workflow.

Role & Contribution

Unreal Engine Programmer, architecting the multiplayer interaction framework used across all training modules.

  • Designed and built the project's signature mirroring system, letting a trainer demonstrate a procedure once and mirror it live to every trainee's table — the product's core differentiator.
  • Architected the multiplayer session and item-interaction framework shared across all training modules.
  • Implemented realistic per-item hand poses and interaction logic for roughly 120 trainable objects.
  • Collaborated directly with TechArt, animation and 3D modelling teams to integrate new content into the framework.
Technical Details

Stack & specifications

Engine
Unreal Engine 4
Languages
C++, Blueprints
Platform
PC VR — Oculus, Vive, WMR
Session size
Up to 20 trainees
Content
~120 interactable items
Signature feature
Live mirroring system
Impact

Result

Delivered a reusable VR training framework that was adopted across multiple client projects at the studio, becoming the foundation for later training titles.

Showcase

Screenshots

Open to Senior / Lead Roles

Building a team like this?

I'm looking for Senior or Lead Unreal Engine positions where I can own architecture, tooling and mentoring at this level.