Overview
What it is
Multiplayer VR training software built for life-sciences, pharmaceutical and process industries, letting up to 20 trainees join a shared session with roughly 120 interactable training items and a trainer-led mirroring workflow.
Role & Contribution
Unreal Engine Programmer, architecting the multiplayer interaction framework used across all training modules.
- Designed and built the project's signature mirroring system, letting a trainer demonstrate a procedure once and mirror it live to every trainee's table — the product's core differentiator.
- Architected the multiplayer session and item-interaction framework shared across all training modules.
- Implemented realistic per-item hand poses and interaction logic for roughly 120 trainable objects.
- Collaborated directly with TechArt, animation and 3D modelling teams to integrate new content into the framework.
Technical Details
Stack & specifications
Engine
Unreal Engine 4
Languages
C++, Blueprints
Platform
PC VR — Oculus, Vive, WMR
Session size
Up to 20 trainees
Content
~120 interactable items
Signature feature
Live mirroring system
Impact
Result
Delivered a reusable VR training framework that was adopted across multiple client projects at the studio, becoming the foundation for later training titles.
Showcase
Screenshots


Open to Senior / Lead Roles
Building a team like this?
I'm looking for Senior or Lead Unreal Engine positions where I can own architecture, tooling and mentoring at this level.