Overview
What it is
Area of Darkness: Sentinel is a psychological thriller/adventure VR title combining full-body motion-controller combat, physics-based puzzle design and narrative exploration, shipped on Steam for PC VR headsets.
Role & Contribution
Lead Game Developer, owning core character and interaction systems and coordinating cross-discipline delivery.
- Led development of a full-body VR character system (no floating hands), including hand/foot IK and realistic wrist and arm-twist simulation.
- Designed and implemented the motion-controller-based Quick-Time-Event combat system.
- Built a suite of physics- and motion-based puzzle mechanics, including item combining, environmental manipulation and physics-based throwing.
- Managed source control workflows in Perforce and coordinated cross-discipline integration with TechArt, animation and 3D modelling teams.
- Implemented a physical in-game logbook system to support full VR immersion.
Technical Details
Stack & specifications
Engine
Unreal Engine 4
Languages
C++, Blueprints
Platform
PC VR — Oculus, Vive, WMR
Release
April 2019
Distribution
Steam
Source control
Perforce
Impact
Result
Shipped on Steam for Oculus, Vive and Windows Mixed Reality, with the full-body IK combat and puzzle systems forming the core of the shipped player experience.
Showcase
Screenshots


Open to Senior / Lead Roles
Building a team like this?
I'm looking for Senior or Lead Unreal Engine positions where I can own architecture, tooling and mentoring at this level.