VR

Area of Darkness (VR)

Role Lead Game DeveloperCompany Rematch StudiosEngine Unreal Engine 4
Unreal Engine 4C++BlueprintsFull-Body IKQTE
Overview

What it is

Area of Darkness: Sentinel is a psychological thriller/adventure VR title combining full-body motion-controller combat, physics-based puzzle design and narrative exploration, shipped on Steam for PC VR headsets.

Role & Contribution

Lead Game Developer, owning core character and interaction systems and coordinating cross-discipline delivery.

  • Led development of a full-body VR character system (no floating hands), including hand/foot IK and realistic wrist and arm-twist simulation.
  • Designed and implemented the motion-controller-based Quick-Time-Event combat system.
  • Built a suite of physics- and motion-based puzzle mechanics, including item combining, environmental manipulation and physics-based throwing.
  • Managed source control workflows in Perforce and coordinated cross-discipline integration with TechArt, animation and 3D modelling teams.
  • Implemented a physical in-game logbook system to support full VR immersion.
Technical Details

Stack & specifications

Engine
Unreal Engine 4
Languages
C++, Blueprints
Platform
PC VR — Oculus, Vive, WMR
Release
April 2019
Distribution
Steam
Source control
Perforce
Impact

Result

Shipped on Steam for Oculus, Vive and Windows Mixed Reality, with the full-body IK combat and puzzle systems forming the core of the shipped player experience.

Showcase

Screenshots

Open to Senior / Lead Roles

Building a team like this?

I'm looking for Senior or Lead Unreal Engine positions where I can own architecture, tooling and mentoring at this level.